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	<title>Xconomy &#187; Yoky Matsuoka</title>
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	<link>http://www.xconomy.com</link>
	<description>Business + Technology in the Exponential Economy</description>
	<pubDate>Sat, 21 Nov 2009 15:48:14 +0000</pubDate>
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		<title>UW Profs, Tech Execs Talk Next-Generation Graphics, Imaging, and Interfaces for Games</title>
		<link>http://www.xconomy.com/seattle/2009/07/24/uw-profs-tech-execs-talk-next-generation-graphics-imaging-and-interfaces-for-games/</link>
		<pubDate>Fri, 24 Jul 2009 05:36:50 +0000</pubDate>
		<dc:creator>Gregory T. Huang</dc:creator>
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		<category><![CDATA[Yoky Matsuoka]]></category>
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		<guid isPermaLink="false">http://www.xconomy.com/?p=34901</guid>
		<description><![CDATA[Four professors from the University of Washington&#8217;s department of computer science and engineering recently presented their cutting-edge research to a private audience of tech executives and investors active in the game industry in downtown Seattle. The Interactive Media Technology Showcase was hosted on Wednesday by UW TechTransfer and enterpriseSeattle, and coincided with the Casual Connect [...]]]></description>
			<content:encoded><![CDATA[ 
		<div style="text-transform:uppercase"><a href="http://www.xconomy.com/tag/Gaming/">Gaming</a>, <a href="http://www.xconomy.com/tag/computer-science/">Computer Science</a>, <a href="http://www.xconomy.com/tag/research/">research</a></div>
		<a href="http://www.xconomy.com/?attachment_id=34902" rel="attachment wp-att-34902"><img style="float:right;margin: 0px 0 5px 15px;" src="http://www.xconomy.com/wordpress/wp-content/images/2009/07/uw_showcase_logo-180x43.jpg" alt="Interactive Media Technology Showcase" title="Interactive Media Technology Showcase" width="180" height="43" class="alignnone size-thumbnail wp-image-34902" /></a> 
		<strong>Gregory T. Huang wrote:</strong>
		<p>Four professors from the University of Washington&#8217;s department of computer science and engineering recently presented their cutting-edge research to a private audience of tech executives and investors active in the game industry in downtown Seattle. The <a href="http://depts.washington.edu/techtran/newsevents/showcase/index.php">Interactive Media Technology Showcase</a> was hosted on Wednesday by UW TechTransfer and enterpriseSeattle, and coincided with the Casual Connect gaming conference nearby. The moderator was gaming veteran Alex St. John, the founder of WildTangent and now entrepreneur-in-residence at UW TechTransfer.</p>
<p>As I understand it, the goal was to forge deeper ties between researchers and the gaming industry&#8212;presumably to explore the commercial applications of the professors&#8217; work in areas like 3-D graphics, video processing, scene and motion generation, and human-computer interfaces. According to UW TechTransfer, the discussions led to at least one take-home message: that &#8220;control, simulation, and image manipulation technologies are at the point of radically changing the game development model.&#8221; Specifically, computers can now generate realistic-looking scenes, characters, and movements&#8212;potentially making it cheaper, faster, and easier to produce game-quality action and visuals, and &#8220;creating new possibilities for human control of game play.&#8221;</p>
<p>Just a brief recap of the <a href="http://depts.washington.edu/techtran/newsevents/showcase/uw_UW_Interactive_Media_Technology_Showcase_SpeakerSynopses.php#yoky">talks</a> here (you can also see <a href="http://ow.ly/hUeT">videos here</a>):</p>
<p><a rel="attachment wp-att-34908" href="http://www.xconomy.com/seattle/2009/07/24/uw-profs-tech-execs-talk-next-generation-graphics-imaging-and-interfaces-for-games/attachment/yokirobotics/"><img class="alignleft size-thumbnail wp-image-34908" title="Robotic arm and hand" src="http://www.xconomy.com/wordpress/wp-content/images/2009/07/yokirobotics-180x137.jpg" alt="Robotic arm and hand" width="180" height="137" /></a>&#8212;Yoky Matsuoka, a neuro-robotics expert, gave an <a href="http://www.cs.washington.edu/homes/yoky/">overview</a> of her work on robotic hands and limbs, and control of virtual environments. She talked about how &#8220;neurobotic input devices&#8221; could let you grasp and manipulate virtual 3-D objects. Matsuoka&#8217;s work on measuring how challenging or stimulating it is to learn a repetitive action (like a hand motion) could potentially have impact on game design, in terms of being able to measure people&#8217;s enjoyment of a particular game or their ability to adopt new devices like the Nintendo Wii.</p>
<p>&#8212;Zoran Popovic, a specialist in computer simulations and animation, talked about artificial intelligence techniques for making next-gen Massively Multiplayer Online<span class="read_more"> <a href="http://www.xconomy.com/seattle/2009/07/24/uw-profs-tech-execs-talk-next-generation-graphics-imaging-and-interfaces-for-games/2/"> &#8230;Next Page &raquo;</a></span></p>
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		<title>UW, Microsoft Research Aim to Turn Northwest Into a Neural Engineering Hotspot</title>
		<link>http://www.xconomy.com/seattle/2008/10/10/uw-microsoft-research-aim-to-turn-northwest-into-a-neural-engineering-hotspot/</link>
		<pubDate>Fri, 10 Oct 2008 14:27:19 +0000</pubDate>
		<dc:creator>Luke Timmerman</dc:creator>
				<category><![CDATA[National blog main]]></category>
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		<category><![CDATA[Biotech]]></category>
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		<guid isPermaLink="false">http://www.xconomy.com/?p=5509</guid>
		<description><![CDATA[The minute I walked into an auditorium at Microsoft Research in Redmond last night, I knew this was going to be a fun event. In foot-high letters, someone wrote on a white board, &#8220;FOOD BEHIND THIS WALL. EAT.&#8221;
It turns out that that someone, who clearly had an innate sense for how to get people to [...]]]></description>
			<content:encoded><![CDATA[ 
		<div style="text-transform:uppercase"><a href="http://www.xconomy.com/tag/Biotech/">Biotech</a>, <a href="http://www.xconomy.com/tag/neuroscience/">Neuroscience</a>, <a href="http://www.xconomy.com/tag/yoky-matsuoka/">Yoky Matsuoka</a></div>
		<a rel="attachment wp-att-3618" href="http://www.xconomy.com/boston/2008/07/30/microsofts-annual-cruise-faculty-murmurs-shooing-seagulls-and-what-bill-gates-will-watch-at-the-olympics/attachment/microsoft-research/"><img style="float:right;margin: 0px 0 5px 15px;" class="alignnone size-thumbnail wp-image-3618" title="microsoft-research" src="http://www.xconomy.com/wordpress/wp-content/images/2008/07/microsoft-research.jpg" alt="Microsoft Research" width="150" height="34" /></a> 
		<strong>Luke Timmerman wrote:</strong>
		<p>The minute I walked into an auditorium at Microsoft Research in Redmond last night, I knew this was going to be a fun event. In foot-high letters, someone wrote on a white board, &#8220;FOOD BEHIND THIS WALL. EAT.&#8221;</p>
<p>It turns out that that someone, who clearly had an innate sense for how to get people to mingle, was <a href="http://www.xconomy.com/seattle/2008/09/12/star-wars-inspires-uw-scientist-yoky-matsuoka-to-think-big-about-making-artificial-hands/">the University of Washington&#8217;s Yoky Matsuoka, the MacArthur &#8220;genius&#8221; grant winner, and Xconomist</a>. She was trying to light a spark for the opening session of a three-day summit she organized with Rajesh Rao of the UW, and Desney Tan of Microsoft Research. The National Science Foundation is also helping sponsor the convention.</p>
<p>The goals of this effort, called the Pacific Northwest Center for <a href="http://neuralengineering.washington.edu/workshop.html">Neural Engineering</a>, are to foster more collaboration among the region&#8217;s engineers, physicists, biologists, computer scientists, and neuroscientists. About 145 people signed up for the conference, including Microsoft co-founder Paul Allen, although I didn&#8217;t see him last night. Too bad&#8212;he missed out on a fascinating talk about neuroscience of insects, specifically moths, by UW researcher <a href="http://faculty.washington.edu/danielt/people.html">Tom Daniel</a>. He noted that insects like moths acquire, process, analyze, store, and retrieve vast amounts of information through their neurons to control actions like flying. &#8220;Tiny brains do amazing things,&#8221; he said.</p>
<p>This clearly got people at Microsoft thinking and talking, exactly what the organizers had in mind. &#8220;People need to talk. If we can get people together to talk, we&#8217;re achieving something here,&#8221; Matsuoka says.</p>
<p>There were lots of lively conversations early on&#8212;conducted over mini-hamburgers&#8212;that could lead to new experiments, industry partnerships, or grants, Matsuoka says. She and the other organizers also note that many companies are forming research teams, and partnerships with academic labs, to develop neural engineering products like implantable chips and human-device interfaces for personal assistance and rehab. &#8220;The time is right for uniting the neural engineering efforts of academia and industry in the Pacific Northwest region,&#8221; the organizers said in a letter to attendees. &#8220;Our vision is to build a center that will be the No. 1 destination for students, researchers, and companies that want to be at the forefront of human and assistive device integration and the neural engineering field.&#8221;</p>
<p>Daniel, who resembles Apple CEO Steve Jobs with the wire-rim glasses and black turtleneck, truly gave a riveting (and often humorous) talk about monitoring neural activity in moths during flight&#8212;work that has been funded by various military agencies and published in Science. He even passed a live moth around the audience, which seemed to give people the willies. &#8220;Isn&#8217;t it beautiful?&#8221; he said.</p>
<p>Then people in the audience threw some terrific questions at Daniel after his talk&#8212;always a hallmark of a lively event&#8212;including a couple that stumped him. (This was over my head, but it had something to do with the efficiency of electrical stimulation of neurons compared with chemical stimulation.)</p>
<p>It seemed like Daniel knew he was going to face some really keen questioning from this audience, since he started out saying, &#8220;I feel like Daniel in the neuroengineer&#8217;s den.&#8221; It looks to me like the neuroengineering den is getting livelier around here.</p>
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		<title>Star Wars Inspires UW Scientist, Yoky Matsuoka, to Think Big About Making Artificial Hands</title>
		<link>http://www.xconomy.com/seattle/2008/09/12/star-wars-inspires-uw-scientist-yoky-matsuoka-to-think-big-about-making-artificial-hands/</link>
		<pubDate>Fri, 12 Sep 2008 18:02:01 +0000</pubDate>
		<dc:creator>Luke Timmerman</dc:creator>
				<category><![CDATA[National blog main]]></category>
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		<guid isPermaLink="false">http://www.xconomy.com/?p=4833</guid>
		<description><![CDATA[One of the scenes from The Empire Strikes Back gives you an idea of what Yoky Matsuoka is pursuing. It&#8217;s the part where Luke Skywalker tests out a prosthetic hand that he can control with all the dexterity of a natural one, well enough to wield one mean light saber.
Matsuoka, a MacArthur &#8220;genius&#8221; award winner [...]]]></description>
			<content:encoded><![CDATA[ 
		<div style="text-transform:uppercase"><a href="http://www.xconomy.com/tag/Devices/">Devices</a>, <a href="http://www.xconomy.com/tag/rd/">R&amp;D</a>, <a href="http://www.xconomy.com/tag/Universities/">Universities</a></div>
		 
		<strong>Luke Timmerman wrote:</strong>
		<p>One of the scenes from <em>The Empire Strikes Back</em> gives you an idea of what <a href="http://www.xconomy.com/author/ymatsuoka/">Yoky Matsuoka</a> is pursuing. It&#8217;s the part where Luke Skywalker tests out a prosthetic hand that he can control with all the dexterity of a natural one, well enough to wield one mean light saber.</p>
<p>Matsuoka, a MacArthur &#8220;genius&#8221; award winner (and an Xconomist), and one of the up-and-comers on the <a href="http://www.cs.washington.edu/homes/yoky/">faculty at the University of Washington</a>, described her work in what she calls &#8220;neurobotics&#8221; this morning at the Technology Alliance&#8217;s Science &amp; Technology Discovery Series in Seattle.</p>
<p>The research is a fusion of computer science that develops models of brain signals that control fine movements with mechanical engineering that makes more life-like bones and tendons in the hand. Current incarnations of prosthetic hands are heavy, costly, force patients to struggle through hours of work to perform coordinated movements, and don&#8217;t do much more than grasp objects, she says. She&#8217;s shooting for the kind of dexterity that could help a patient peel a banana with a prosthetic hand.</p>
<p>&#8220;I want to understand the brain signals that allow this, and the mechanical systems that allow you to simulate it,&#8221; Matsuoka said in her talk, after showing a clip from <em>Star Wars</em> as one of her slides.</p>
<p>Matsuoka, 37, came to the UW two years ago from a faculty position at Carnegie Mellon University because she wanted to be closer to her family in the San Francisco Bay Area. She was close to home as an undergrad at the University of California, Berkeley, before she went to graduate school at MIT in the artificial intelligence lab of Rodney Brooks and Emilio Bizzi. She went on to do a postdoctoral fellowship in mechanical engineering at Harvard University.</p>
<p>The UW &#8220;lucked out&#8221; in recruiting her, says <a href="http://www.xconomy.com/author/elazowska/">Ed Lazowska</a>, the Bill &amp; Melinda Gates Chair of Computer Science at UW, who&#8217;s also an Xconomist. Not only did Seattle offer closer proximity to her family, it also happens to be home to Microsoft Research, a place where her husband, a Carnegie Mellon computer scientist, could also find satisfying work, Lazowska says. There&#8217;s also the advantage of having computer science labs just a few minutes&#8217; walk from world-class medical researchers. &#8220;Seattle is getting to that point, like the Bay Area, where there are enough opportunities out there to satisfy the two-body problem, of placing two scientists,&#8221; Lazowska says.</p>
<p>What&#8217;s special about Matsuoka&#8217;s work is that &#8220;she&#8217;s made herself multi-disciplinary,&#8221; Lazowska says. &#8220;She&#8217;s fluent in computer science, she&#8217;s fluent in mechanical engineering, she&#8217;s fluent in bioengineering. She&#8217;s learning neuroscience. If she was just a computer scientist, she&#8217;d just do simulations of this. If she was just a mechanical engineer, she&#8217;d just build hands. It&#8217;s her ability to tie it together.&#8221;</p>
<p>Nothing from Matsuoka&#8217;s lab has been turned into a product, and it&#8217;s the sort of work that&#8217;s five to 10 years away from being widely applied, she says. The U.S. military has shown some renewed interest, through DARPA funding, for prosthetics research since so many war veterans are coming home with missing limbs. Companies like Intel and Microsoft are becoming increasingly interested in brain research, and she says she&#8217;s eager to form industry partnerships to further develop the work. So if Matsuoka gets her way, she&#8217;ll help realize the vision George Lucas helped put into the public imagination back in 1980.</p>
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