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	<title>Comments on: A Physics Rebel Shakes Up the Video Game World, Literally</title>
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	<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/</link>
	<description>Business + Technology in the Exponential Economy</description>
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		<title>By: Xconomy Profiles Local Start-Up Immerz &#8211; Company Shakes Up Video Game World &#171; New England Games SIG</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-92571</link>
		<dc:creator>Xconomy Profiles Local Start-Up Immerz &#8211; Company Shakes Up Video Game World &#171; New England Games SIG</dc:creator>
		<pubDate>Sun, 15 Nov 2009 14:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-92571</guid>
		<description>[...] posting about this, but wanted to share this article nonetheless. Wade Roush of Xconomy recently profiled local start-up, Immerz, Inc. Immerz was recently named one of eleven finalists in the Consumer [...]</description>
		<content:encoded><![CDATA[<p>[...] posting about this, but wanted to share this article nonetheless. Wade Roush of Xconomy recently profiled local start-up, Immerz, Inc. Immerz was recently named one of eleven finalists in the Consumer [...]</p>
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		<title>By: Wade Roush</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-89205</link>
		<dc:creator>Wade Roush</dc:creator>
		<pubDate>Thu, 29 Oct 2009 21:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-89205</guid>
		<description>@Jimmy: Thanks! That&#039;s what they call me around here, not easily impressed.

@vatbier: Yes, it works for girls too. Take a closer look, if you will, at where the transducers are positioned in the photo of Afshar. They&#039;re in a spot calculated to send vibrations into the chest cavity without irritating any other anatomical structures. ;-)</description>
		<content:encoded><![CDATA[<p>@Jimmy: Thanks! That’s what they call me around here, not easily impressed.</p>
<p>@vatbier: Yes, it works for girls too. Take a closer look, if you will, at where the transducers are positioned in the photo of Afshar. They’re in a spot calculated to send vibrations into the chest cavity without irritating any other anatomical structures. ;-)</p>
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		<title>By: Jimmy</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-89198</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Thu, 29 Oct 2009 20:50:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-89198</guid>
		<description>@vatbier: of course you didn&#039;t otherwise they would not have made this product if it were that EZ ;)

@Ka D&#039;Dargo: BoneFone was a fossil of a joke. It rattled the collar bone, which was the most annoying thing ever. Walkman killed the whole &quot;wear your radio&quot; nonsense. I know bcuz I&#039;m old (and unfortunate)  enough to have tried the gimmick. This thing Kor-fx though sounds like the real McCoy, since Wade is a reputable journalist, and not easily impressed with new tech and all that jazz... Somebody finally figured out the sweet spot

And yeh, my money&#039;s on this guy, who invented this  thing, pretty clever guy, listened to his NPR interview a few years ago. I no nothing about physics, but I liked his rebellious streak kinda like einstin</description>
		<content:encoded><![CDATA[<p>@vatbier: of course you didn’t otherwise they would not have made this product if it were that EZ ;)</p>
<p>@Ka D’Dargo: BoneFone was a fossil of a joke. It rattled the collar bone, which was the most annoying thing ever. Walkman killed the whole “wear your radio” nonsense. I know bcuz I’m old (and unfortunate)  enough to have tried the gimmick. This thing Kor-fx though sounds like the real McCoy, since Wade is a reputable journalist, and not easily impressed with new tech and all that jazz… Somebody finally figured out the sweet spot</p>
<p>And yeh, my money’s on this guy, who invented this  thing, pretty clever guy, listened to his NPR interview a few years ago. I no nothing about physics, but I liked his rebellious streak kinda like einstin</p>
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		<title>By: Ka D'Dargo</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-89093</link>
		<dc:creator>Ka D'Dargo</dc:creator>
		<pubDate>Thu, 29 Oct 2009 14:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-89093</guid>
		<description>Seems like it&#039;s just a remake of the Bone Fone: 
http://www.pocketcalculatorshow.com/magicalgadget/index3.html</description>
		<content:encoded><![CDATA[<p>Seems like it’s just a remake of the Bone Fone:<br />
<a href="http://www.pocketcalculatorshow.com/magicalgadget/index3.html" rel="nofollow">http://www.pocketcalculatorshow.com/magicalgadget/index3.html</a></p>
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		<title>By: vatbier</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-89075</link>
		<dc:creator>vatbier</dc:creator>
		<pubDate>Thu, 29 Oct 2009 12:31:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-89075</guid>
		<description>I put my headphones on my chest (the ears of my headphone can be rotated 90 degrees) and turned the volume up. I didn&#039;t feel much in my chest cavity.
And on another note: would Kor-fx work for girls too?</description>
		<content:encoded><![CDATA[<p>I put my headphones on my chest (the ears of my headphone can be rotated 90 degrees) and turned the volume up. I didn’t feel much in my chest cavity.<br />
And on another note: would Kor-fx work for girls too?</p>
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		<title>By: The Linkielist &#187; Blog Archive &#187; Immerz &#8211; Kor-fx</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-89048</link>
		<dc:creator>The Linkielist &#187; Blog Archive &#187; Immerz &#8211; Kor-fx</dc:creator>
		<pubDate>Thu, 29 Oct 2009 10:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-89048</guid>
		<description>[...] A Physics Rebel Shakes Up the Video Game World, Literally &#124; Xconomy. [...]</description>
		<content:encoded><![CDATA[<p>[...] A Physics Rebel Shakes Up the Video Game World, Literally | Xconomy. [...]</p>
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		<title>By: Geoff Mamlet</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-88853</link>
		<dc:creator>Geoff Mamlet</dc:creator>
		<pubDate>Wed, 28 Oct 2009 13:51:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-88853</guid>
		<description>Great article, Wade. Kor-fx is something I think many gamers, cinephiles, and music fans will want to have. It&#039;s one of those things you have to try, in order to really understand why you would want it.</description>
		<content:encoded><![CDATA[<p>Great article, Wade. Kor-fx is something I think many gamers, cinephiles, and music fans will want to have. It’s one of those things you have to try, in order to really understand why you would want it.</p>
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		<title>By: MikeS</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-88842</link>
		<dc:creator>MikeS</dc:creator>
		<pubDate>Wed, 28 Oct 2009 12:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-88842</guid>
		<description>Einstein was right about the shortcomings of Quantum Mechanics and so therefore String Theory is also the incorrect approach. As an alternative to Quantum Theory there is a new theory that describes and explains the mysteries of physical reality. While not disrespecting the value of Quantum Mechanics as a tool to explain the role of quanta in our universe. This theory states that there is also a classical explanation for the paradoxes such as EPR and the Wave-Particle Duality. The Theory is called the Theory of Super Relativity. This theory is a philosophical attempt to reconnect the physical universe to realism and deterministic concepts. It explains the mysterious.</description>
		<content:encoded><![CDATA[<p>Einstein was right about the shortcomings of Quantum Mechanics and so therefore String Theory is also the incorrect approach. As an alternative to Quantum Theory there is a new theory that describes and explains the mysteries of physical reality. While not disrespecting the value of Quantum Mechanics as a tool to explain the role of quanta in our universe. This theory states that there is also a classical explanation for the paradoxes such as EPR and the Wave-Particle Duality. The Theory is called the Theory of Super Relativity. This theory is a philosophical attempt to reconnect the physical universe to realism and deterministic concepts. It explains the mysterious.</p>
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		<title>By: Wade Roush</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-88840</link>
		<dc:creator>Wade Roush</dc:creator>
		<pubDate>Wed, 28 Oct 2009 12:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-88840</guid>
		<description>@Scott, I played Half Life 2 running on a (very expensive) Alienware laptop. Immerz doesn&#039;t make any games -- its equipment is designed to work with the standard audio output from any PC. (Later they&#039;ll come out with a version that works with consoles.)

Good question regarding the cost of the Kor-fx device. I checked with Immerz and they say they haven&#039;t yet decided on a price range -- they anticipate having more details on that &quot;in the coming weeks.&quot;</description>
		<content:encoded><![CDATA[<p>@Scott, I played Half Life 2 running on a (very expensive) Alienware laptop. Immerz doesn’t make any games — its equipment is designed to work with the standard audio output from any PC. (Later they’ll come out with a version that works with consoles.)</p>
<p>Good question regarding the cost of the Kor-fx device. I checked with Immerz and they say they haven’t yet decided on a price range — they anticipate having more details on that “in the coming weeks.”</p>
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		<title>By: Scott</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-88766</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 28 Oct 2009 04:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-88766</guid>
		<description>Wade can you tell us what game you actually played? Did they make the game for it? How much is it gonna cost?

Miramon, methinks you are not an FPS gamer, otherwise you would know it is actually next to impossible to &quot;hear&quot; the direction of bass component of the audio, which explosions etc. contain. I don&#039;t think you would actually feel pain when your &quot;avatar&quot; is injured, it probably just gives you a better awareness of the battlefield. If what is claimed here is true, I would get one no questions asked. Great vid with gamer reactions... &quot;I&#039;m actually shaking right now&quot;... </description>
		<content:encoded><![CDATA[<p>Wade can you tell us what game you actually played? Did they make the game for it? How much is it gonna cost?</p>
<p>Miramon, methinks you are not an FPS gamer, otherwise you would know it is actually next to impossible to “hear” the direction of bass component of the audio, which explosions etc. contain. I don’t think you would actually feel pain when your “avatar” is injured, it probably just gives you a better awareness of the battlefield. If what is claimed here is true, I would get one no questions asked. Great vid with gamer reactions… “I’m actually shaking right now”…</p>
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		<title>By: Miramon</title>
		<link>http://www.xconomy.com/boston/2009/10/27/a-physics-rebel-shakes-up-the-video-game-world-literally/comment-page-1/#comment-88685</link>
		<dc:creator>Miramon</dc:creator>
		<pubDate>Tue, 27 Oct 2009 19:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=47796#comment-88685</guid>
		<description>There have been many supposedly immersion-enhancing toys released over the last 20 years or so, including a number of chairs with built-in subwoofers meant for gamers. So far as I know, none have had any sales worth mentioning.

Frankly, I&#039;m not sure I want to feel the impact of wounds received by my game avatar presented as vibrations in my pleural cavity. 

As for the &quot;7th sense&quot; (what happened to the 6th?) obviously, if you have a decent surround audio system already, you can just hear the location of the sound or the shot or whatever, so no information is being added by thumping away at a gamer&#039;s chest with a subwoofer.</description>
		<content:encoded><![CDATA[<p>There have been many supposedly immersion-enhancing toys released over the last 20 years or so, including a number of chairs with built-in subwoofers meant for gamers. So far as I know, none have had any sales worth mentioning.</p>
<p>Frankly, I’m not sure I want to feel the impact of wounds received by my game avatar presented as vibrations in my pleural cavity. </p>
<p>As for the “7th sense” (what happened to the 6th?) obviously, if you have a decent surround audio system already, you can just hear the location of the sound or the shot or whatever, so no information is being added by thumping away at a gamer’s chest with a subwoofer.</p>
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