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	<title>Comments on: Quick Hit Will Let Players Pit Football Skills Against Legendary NFL Coaches</title>
	<atom:link href="http://www.xconomy.com/boston/2009/08/25/quick-hit-will-let-players-pit-football-skills-against-legendary-nfl-coaches/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.xconomy.com/boston/2009/08/25/quick-hit-will-let-players-pit-football-skills-against-legendary-nfl-coaches/</link>
	<description>Business + Technology in the Exponential Economy</description>
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		<title>By: Wade Roush</title>
		<link>http://www.xconomy.com/boston/2009/08/25/quick-hit-will-let-players-pit-football-skills-against-legendary-nfl-coaches/comment-page-1/#comment-77664</link>
		<dc:creator>Wade Roush</dc:creator>
		<pubDate>Wed, 26 Aug 2009 13:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=38870#comment-77664</guid>
		<description>Miramon, you have the right idea but I would suggest giving Quick Hit a try before you dismiss the idea. It&#039;s true that Quick Hit is adapting the concept of experience points from the MMORPG genre (logical given Anderson&#039;s history at Turbine) but my understanding is that they&#039;re applying it in ways that will feel very intuitive to football fans and people who are looking for a challenge for their minds rather than just their dexterity with a game controller (a la Madden NFL). In any case, you should read &lt;a href=&quot;http://www.xconomy.com/national/2009/05/29/will-quick-hit-score-big-behind-the-scenes-with-foxboroughs-newest-team/&quot; rel=&quot;nofollow&quot;&gt;my previous piece about Quick Hit&lt;/a&gt; -- I asked Anderson several questions about this subject.</description>
		<content:encoded><![CDATA[<p>Miramon, you have the right idea but I would suggest giving Quick Hit a try before you dismiss the idea. It’s true that Quick Hit is adapting the concept of experience points from the MMORPG genre (logical given Anderson’s history at Turbine) but my understanding is that they’re applying it in ways that will feel very intuitive to football fans and people who are looking for a challenge for their minds rather than just their dexterity with a game controller (a la Madden NFL). In any case, you should read <a href="http://www.xconomy.com/national/2009/05/29/will-quick-hit-score-big-behind-the-scenes-with-foxboroughs-newest-team/" rel="nofollow">my previous piece about Quick Hit</a> — I asked Anderson several questions about this subject.</p>
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		<title>By: Miramon</title>
		<link>http://www.xconomy.com/boston/2009/08/25/quick-hit-will-let-players-pit-football-skills-against-legendary-nfl-coaches/comment-page-1/#comment-77358</link>
		<dc:creator>Miramon</dc:creator>
		<pubDate>Tue, 25 Aug 2009 14:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/?p=38870#comment-77358</guid>
		<description>&gt; That way you can train up your players 
&gt; and get some new skills.

So it&#039;s really a MMPORPG? You start with a lousy QB, but he gets better when you grind a whole bunch of games, and as a reward he gets throwing-strength points and accuracy points and evasion points and so on? 

Sounds kind of silly to me. Not much strategy when you can just &quot;level up&quot; your players to get them better.</description>
		<content:encoded><![CDATA[<p>&gt; That way you can train up your players<br />
&gt; and get some new skills.</p>
<p>So it’s really a MMPORPG? You start with a lousy QB, but he gets better when you grind a whole bunch of games, and as a reward he gets throwing-strength points and accuracy points and evasion points and so on? </p>
<p>Sounds kind of silly to me. Not much strategy when you can just “level up” your players to get them better.</p>
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