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	<title>Comments on: Making Games into Communities—Q&amp;A with Turbine’s Jeff Anderson</title>
	<atom:link href="http://www.xconomy.com/boston/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.xconomy.com/boston/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/</link>
	<description>Business + Technology in the Exponential Economy</description>
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		<title>By: Lorinda</title>
		<link>http://www.xconomy.com/boston/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/comment-page-1/#comment-461443</link>
		<dc:creator>Lorinda</dc:creator>
		<pubDate>Fri, 26 Aug 2011 15:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/#comment-461443</guid>
		<description>Looking through your website a thought occurred if you ask me. I&#039;ll tell you honestly that today you will find so many MMORPGs that I have no idea what is the most effective play. Again and yet again produced some new game plus its hard to decide what level many people represent. Obviously as a major fan of these types of games have its favorites, but these are merely old games which might be already out there for several decades. I would like to try something innovative. Do you have any ideas?</description>
		<content:encoded><![CDATA[<p>Looking through your website a thought occurred if you ask me. I’ll tell you honestly that today you will find so many MMORPGs that I have no idea what is the most effective play. Again and yet again produced some new game plus its hard to decide what level many people represent. Obviously as a major fan of these types of games have its favorites, but these are merely old games which might be already out there for several decades. I would like to try something innovative. Do you have any ideas?</p>
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		<title>By: Adam</title>
		<link>http://www.xconomy.com/boston/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/comment-page-1/#comment-2232</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 26 Oct 2007 13:12:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/#comment-2232</guid>
		<description>&lt;a href=&quot;http://www.maplestorymob.com/zone/maplestory/tools/l/425777/3&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt;

Awesome Game!</description>
		<content:encoded><![CDATA[<p><a href="http://www.maplestorymob.com/zone/maplestory/tools/l/425777/3" rel="nofollow"></a></p>
<p>Awesome Game!</p>
]]></content:encoded>
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		<title>By: David Cutler</title>
		<link>http://www.xconomy.com/boston/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/comment-page-1/#comment-2229</link>
		<dc:creator>David Cutler</dc:creator>
		<pubDate>Fri, 26 Oct 2007 12:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/#comment-2229</guid>
		<description>Xconomy: Are you winning the battle for cushion time?

Priceless!</description>
		<content:encoded><![CDATA[<p>Xconomy: Are you winning the battle for cushion time?</p>
<p>Priceless!</p>
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		<title>By: Late breaking news</title>
		<link>http://www.xconomy.com/boston/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/comment-page-1/#comment-2208</link>
		<dc:creator>Late breaking news</dc:creator>
		<pubDate>Thu, 25 Oct 2007 19:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/#comment-2208</guid>
		<description>[...] Making &lt;b&gt;Games&lt;/b&gt; into CommunitiesQ&amp;A with Turbines Jeff Anderson [...]</description>
		<content:encoded><![CDATA[<p>[...] Making &lt;b&gt;Games&lt;/b&gt; into CommunitiesQ&amp;amp;A with Turbines Jeff Anderson [...]</p>
]]></content:encoded>
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		<title>By: Archimedes&#8217; Hot Tub &#187; Blog Archive &#187; The battle for cushion time</title>
		<link>http://www.xconomy.com/boston/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/comment-page-1/#comment-2200</link>
		<dc:creator>Archimedes&#8217; Hot Tub &#187; Blog Archive &#187; The battle for cushion time</dc:creator>
		<pubDate>Thu, 25 Oct 2007 16:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.xconomy.com/2007/10/25/making-games-into-communities-qa-with-turbines-jeff-anderson/#comment-2200</guid>
		<description>[...] Here is the full interview, Making Games into Communities. [...]</description>
		<content:encoded><![CDATA[<p>[...] Here is the full interview, Making Games into Communities. [...]</p>
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